πŸ”₯Archive
Tool Spotlight⏱ 15s read

A Solo Coder Built 3 Cinematic Web Worlds With Three.js

Designer-musician Filip Zrnzevic published a deep technical breakdown of three interconnected Three.js projects β€” a voxel space-invaders game, seven architectural fly-through worlds, and a 24-CRT-monitor installation β€” all built with Blender geometry, GSAP animation, and custom shaders. The write-up shows exactly how he kept smooth frame rates on consumer hardware, from capping pixel budgets to batching draw calls.

via Codrops
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Method⏱ 15s read

Ditch Vague Feedback With the "Spicy" Concept Method

Dribbble Community Leader and Ulysses founder Paul Lilley shared how he rebrands local businesses β€” most recently a Brooklyn gyoza bar β€” using a "mild, medium, spicy" system: presenting three concepts at increasing creative risk so clients react to specifics instead of vague taste. He also argues a logo alone isn't a full brand system.

via Dribbble
Expert Wisdom⏱ 15s read

Why This Olympic Sport's New Logo Embraces Failure

Studio Arecibo unveiled a dramatic rebrand for the Archery World Cup ahead of its 20th-anniversary final, swapping a dated tricolor target logo for a bold custom typeface and motion system. Creative director Graham Anderson built the entire strategy around two words: "Can't Miss."

via Creative Bloq
Tool Spotlight⏱ 10s read

This Award-Winning Portfolio Was Built Entirely in Figma

Designers Reksa Andhika and Artem Shcherban won Awwwards Site of the Day for Kononenko Architectural Bureau's portfolio β€” a strict black-and-white site built in Figma with sophisticated hover animations and a clean information hierarchy.

via Awwwards
Story⏱ 10s read

An Awwwards Winner Turned Boring Stats Into a Gallery

Designer Majo Puterka won Site of the Day for "The State of the Gallery," a WebGL experience (Three.js, React, GSAP) that turns plain gallery numbers into refractive glass tiles and iridescent hover particles on a single dark background.

via Awwwards
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Open one of Zrnzevic's live builds (linked in the article) and pop your browser's dev tools to watch how the lighting and shaders load in real time.
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