
Figma's code layers feature is now in open beta, letting designers bring actual code directly onto the design canvas. Six teams are already using it to experiment faster, align stakeholders, and move projects forward without context-switching between tools.

Manga artist Yé Wei (Esquissewei) runs an obsessively organized studio with two desks and 3,000 markers. His philosophy: starting work at 8am feels like losing the day already—he splits his day with a bed break in the middle to reset.

Creative director Radim Malinic argues that nobody has design figured out—and that's exactly the point. In his new book *Daring Forever*, he makes the case for backing yourself and embracing creative risk over chasing certainty.

GameMaker is removing licensing barriers for indie developers starting 2027. Developers will be able to sell games on desktop, mobile, web, and GX Games without needing a Professional licence—opening the door to zero-cost game distribution.

Bambu Lab is running the *Let's Make It: MakerWorld × Nothing Headphone Accessory Design Challenge*, and Creative Bloq shared five tips for winning designs: understanding 3D printing constraints, material choice, functional aesthetics, user comfort, and manufacturability.
5 stories · under 10 minutes. See you tomorrow.
TODAY’S THREADModern designers win by combining *tools* (code layers, 3D modeling software), *rituals* (split workdays, organized studios), *mindset* (embrace risk over perfection), and *action* (ship early, compete often). The barrier to entry is lower than ever—what you're missing isn't permission, it's momentum.